AI Insights · Timothy · January 2022
Top 5 iOS Shoot'em Up Games in the Middle East - Q4 2021
Explore the performance of the top 5 Shoot'em Up games on iOS in the Middle East during Q4 2021, detailing their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Shoot'em Up games on iOS in the Middle East showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance:
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw a fluctuating trend in weekly revenue, peaking at approximately $17.8K in early October before dipping to around $4.4K in mid-November. Weekly downloads also showed variability, peaking at 20K in mid-October and reaching a low of 10.9K in late November. Active users started at 64.2K at the beginning of the quarter, with a peak of 75K in mid-October, and ended the quarter at 62.6K.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. experienced a notable revenue peak of $7.2K at the end of September, with a low of $2K in mid-October. Weekly downloads varied from 4.6K in late October to a low of 2.6K in late November. Active users began at 58.5K, gradually decreasing to 44.6K by the end of December.
Galaxy Attack: Space Shooter from RocketAds Ltd had relatively stable revenue, peaking at $1.9K in late October and ending the quarter at $1.3K. Weekly downloads showed a downward trend, starting at 4.9K in late October and dropping to 1.6K by the end of December. Active users increased from 14.2K in late September to 18K in late October, then declined to 11K by the end of the year.
Z Escape: Zombie Crowd Shooter by HOMA GAMES saw minimal revenue, peaking at $144 in early November. The game’s downloads peaked at 2.5K in late October, before declining to 1.2K by the end of December. Active users started at 7.6K in late September, reaching a high of 11.5K in late October, and ended the quarter at 9K.
Finally, صيد الضبان by RABABA Games did not generate any revenue. Weekly downloads were relatively stable, peaking at 1.7K in late October and ending at 1.4K. Active users fluctuated slightly, starting at 6.5K in late September and ending the quarter at 5.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.